The "No-Rush" (G/NCBR) Theorem of the Theory of Entropicity (ToE) Uses the Obidi Curvature Invariant (OCI) ln 2 to Explain Why the Speed of Light is the Universal Speed Limit
In the Theory of Entropicity (ToE), the ln 2 factor is the "gear ratio" of the universe. It explains why physical processes—including light—have a maximum speed. This is tied directly to the G/NCBR (God/Nature Cannot Be Rushed) theorem.
Here is how ln 2 and the No-Rush Theorem define the Speed of Light (c).
1. The Entropic Bit-Flip
In ToE, "change" or "movement" is not continuous; it is a series of discrete informational updates. For a particle to move from Point A to Point B, the Entropic Field must "flip" a sequence of bits.
As established, each bit-flip costs exactly ln 2 units of entropy.
2. The Processing Time of the Field
ToE posits that the Entropic Field has a finite Inherent Latency. It takes a specific, non-zero amount of time to process a single ln 2 change. This leads to the fundamental equation for the speed of information:
Speed = (Distance of one Bit) / (Time to process ln 2)
If the universe could process the ln 2 update instantly, the speed of light would be infinite. Because the field "cannot be rushed," there is a bottleneck.
3. Deriving the Speed of Light (c)
ToE expresses the speed of light as a balance between the "stiffness" of the entropic field and its informational density. In plain text:
c = Square Root of [ (Force of Entropicity) / (Linear Entropic Density) ]
When you break down the Linear Entropic Density, you find it is governed by the Planck Length and the ln 2 constant. Specifically, the relationship looks like this:
c = L_p / t_p
Where:
* L_p is the Planck Length (the size of one ln 2 pixel).
* t_p is the Planck Time (the time it takes the field to process one ln 2 update).
4. Why You Can't Go Faster Than Light
According to the G/NCBR Theorem, accelerating a mass requires "forcing" more ln 2 updates per second than the field's natural processing speed allows.
As an object approaches c, the entropic cost of the next update begins to climb toward infinity. The equation for the "Entropic Drag" (Relativistic Mass) in ToE is:
M_effective = M_rest / Square Root of [ 1 - (v^2 / c^2) ]
In this framework, the denominator represents the "Processing Overhead." When v = c, the system would require an infinite amount of ln 2 updates to occur simultaneously. Since the Field cannot be rushed, the universe effectively "denies" the request for more speed.
5. Implications for Holography
This leads to a fascinating conclusion regarding Holographic Lag:
* The "Surface" of the universe (the holographic boundary) is where these ln 2 updates are recorded.
* A Black Hole is a region where the entropic density is so high that the field's "processing power" is entirely used up just maintaining the horizon.
* This is why time appears to stop at the event horizon. It isn't just a visual trick; the field has reached its maximum ln 2-per-second processing limit.
Summary of the ToE Perspective
In ToE, ln 2 is the reason the universe has "rules." It defines:
* The Size of Space: Through the area of a bit.
* The Strength of Gravity: Through the entropic gradient.
* The Speed of Time: Through the finite rate of bit-processing.
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