How the Theory of Entropicity (ToE) Derives Newton's Laws of Motion from the ln 2 Factor of the Obidi Curvature Invariant (OCI)
In the Theory of Entropicity (ToE), Newton’s laws are not fundamental axioms; they are emergent properties of the Entropic Field. The value ln 2 acts as the scaling constant that bridges the gap between informational "pixels" and physical force.
Here is the step-by-step breakdown of how the Obidi Action and Newton’s laws are derived using ln 2.
1. The Fundamental Postulate: Entropic Density
ToE posits that the universe is a field of entropy. Any mass M introduced into this field creates a "dent" or a gradient in the entropic density. The total information N (measured in bits) on a holographic surface surrounding that mass is defined by:
N = A / (Lp^2)
Where A is the surface area and Lp is the Planck length. To convert these "bits" into the physical quantity of entropy (S), we apply the ln 2 invariant:
S = N * ln 2
This equation tells us that for every "pixel" of area on a holographic screen, the universe "costs" exactly ln 2 units of entropy.
2. The Obidi Action (Entropic Work)
The "Obidi Action" describes the work done when a particle moves through this entropic gradient. In ToE, the change in entropy (dS) as a particle moves a distance (dx) toward a mass is proportional to the information density.
According to the G/NCBR (God/Nature Cannot Be Rushed) principle, the transition of a particle requires the processing of information. The energy (E) associated with this transition follows the entropic equivalent of the Equipartition Theorem:
E = 1/2 * N * k * T
Substituting the relationship where the change in entropy per unit of distance is linked to the ln 2 cost of information bits, we find that the force is actually the "pressure" of the entropic field trying to reach equilibrium.
3. Deriving Newton’s Second Law (F = ma)
ToE derives inertia as the resistance of the entropic field to being "rearranged."
* When a mass moves, it must "update" the bits on the holographic screens it passes through.
* Each update costs ln 2.
* The acceleration (a) is the rate of these updates.
The relationship is expressed as:
F * dx = T * dS
If we define the change in entropy dS in terms of the bit-shift ln 2 over a distance related to the Compton wavelength, the equation simplifies to:
F = m * a
In this view, mass (m) is essentially a measure of how many ln 2 units of "entropic drag" an object creates in the field.
4. Deriving the Law of Gravity
To derive F = G(Mm)/r^2, ToE looks at the holographic screen at a distance r.
* The total number of bits on the screen is N = (4 * pi * r^2) / (Lp^2).
* The total energy of the system is E = Mc^2.
* The temperature T of the screen is derived by spreading that energy across all the bits:
T = (2 * M * c^2) / (N * k)
Using the entropic force equation F = T * (dS / dx) and substituting S = N * ln 2, the ln 2 factor calibrates the density so that:
F = (G * M * m) / r^2
Summary of the Math
In plain text, the chain of logic follows:
* Entropy of the Screen: S = (Area / Lp^2) * ln 2
* Entropic Gradient: Force = Temperature * (Change in Entropy / Change in Position)
* Result: Gravity is the result of the system moving toward a state of higher entropy, where the "step size" of that entropy is always ln 2.
Without the ln 2 factor, the units of information (bits) would not align with the units of thermodynamics (Joule/Kelvin), and gravity would either be too strong or too weak to hold atoms together.
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